

PNG format image inside that box boundary with the "FaceMe" activated so that is clear what asset I'm moving/scaling/messing around inside my project. you can include inside that component/Empty_box a low polygon model to help you remember the shape of your asset (what I like to do, is adding a really LowRes. You will be prompted with a VectorOnly/Empty_box which enmarks the location of the asset in X/Y/Zģ. Create a "Save as external model for Enscape" option from a component.Ģ.

(I create my own assets into my custom library using Blender) but when the project deadline is close, and there is no time to create a proper "Enscape Asset" what I usually do is:ġ. I understand your worries, and I will like to give you a good tip for optimizing your workflow, meanwhile the Enscape team introduces other formats perhaps? Skp format will be that you will fulfill your SSD in no time since there is no compression of any kind for textures, 3D models, etc.

gITF formats which is a format specifically for compresion minimizing the actual file size and also making it easier for the app to run it in realtime, thats why you are basically able to have such a big library of assets with textures and a good amount of polygons and at the same time runs smoothly while wizing around the models in real time,
